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And you can have for example, it's not really just a hairline, but you can pretty much out one leg on North America, and one leg on the Pacific. Now because the San Andreas fault for much of its life is on land, you can stand on it, or near it. And that means that the Pacific plate is moving to the north, relative to North American along that fault. Notice the sense of slip on the San Andreas fault is that it is a right lateral fault. And even bigger earthquake that happened in the area that is now Los Angeles back or near the area that is now Los Angeles back in 1857 are due to the stripe slip displacements along the San Andreas fault and related faults. The great earthquakes that happen in California that were responsible, for example, for the 1906 distraction of San Francisco. And that is the Continental Volcanic Arc due to the subduction of the Juan de Fuca plate beneath North America. There's a chain of volcanoes along the west coast of Oregon and Washington and a little bit of into Northern California called the Cascade Volcanic Arc. There's a little plate between the west coast of the United States and the Pacific plate, and that little plate is called the Juan de Fuca plate. It extends from a spreading ridge in the Gulf of California just south of the US-Mexican border, northwestward across much of California to where it connects with another spreading ridge off the coast of northern California and southern Oregon. Here's an example of probably one of the most famous transform faults on the planet, San Andreas fault, California. Not all of them are associated with steps between ridges. Now, not all transform faults cut across ocean floor. So the little red segments represent the spreading ridges and the yellow segments represent the transform faults. And we see that it's not just a single curving but it's broken by east west trending breaks. If we look carefully, we can see the mid-Atlantic ridge. Because it turns out that in general divergent plate boundaries are not just a continuous band of normal faults. Now, where do they occur? Well, I was a little bit careful when I talked about all earthquakes at divergent boundaries being associated with normal faulting. So basically, transform plate boundaries are big strike-slip faults. And if you remember our description of faults, a fault on which there's horizontal motion, such as shown, is called a strike-slip fault. We're simply having one plate slide past another. If this is the motion that is taking place, we're not creating new plate material as we do a diversion boundary, and we're not destroying old plate material or subducting old plate material, as we have at the conversion plate boundary. It is a plate boundary where one plate slides past one another. That leaves the third type which we refer to as a transform plate boundary. 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Stories are told through comic book-like panels with animated character portraits, with characters speaking partially through voiced speech bubbles and partially through unvoiced text. The map interface (top) and third-person gameplay (bottom) of Valkyria Chronicles III.Īs with previous Valkyria Chronicles games, Valkyria Chronicles III is a tactical role-playing game where players take control of a military unit and take part in missions against enemy forces. Media.Vision would return to the franchise with the 2016 release of Valkyria Revolution, and a sequel, Valkyria Chronicles 4, was released worldwide in 2018. Due to low sales of Valkyria Chronicles II, Valkyria Chronicles III was not localized, but a fan translation compatible with the game's expanded edition was released in 2014. It was also adapted into manga and an original video animation series. After release, it received downloadable content, along with an expanded edition in November of that year. It met with positive sales in Japan, and was praised by both Japanese and western critics. The game's opening theme was sung by May'n. A large team of writers handled the script. Character designer Raita Honjou and composer Hitoshi Sakimoto both returned from previous entries, along with Valkyria Chronicles II director Takeshi Ozawa. While it retained the standard features of the series, it also underwent multiple adjustments, such as making the game more forgiving for series newcomers. The game began development in 2010, carrying over a large portion of the work done on Valkyria Chronicles II. Employing the same fusion of tactical and real-time gameplay as its predecessors, the story runs parallel to the first game and follows the "Nameless", a penal military unit serving the nation of Gallia during the Second Europan War that performs black ops. Released in January 2011 in Japan, it is the third game in the Valkyria Chronicles series. Senjō no Valkyria 3: Unrecorded Chronicles, commonly referred to as Valkyria Chronicles III outside Japan, is a tactical role-playing video game co-developed by Sega and Media.Vision for the PlayStation Portable. |
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